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AR and VR Gaming Market 2022 Size, Share, Growth and Forecast To 2030   

Report Code : FMR886513 Publish By : Research Goal

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This report aims to provide a comprehensive presentation of the global market for AR and VR Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Gaming. This report contains market size and forecasts of AR and VR Gaming in global, including the following market information:
Global AR and VR Gaming Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global AR and VR Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Gaming Console Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of AR and VR Gaming include Owlchemy Labs, Luden.io, OZWE Games, Ubisoft, Force Field, Antler Interactive, Survios, Vertigo Games and CCP Games, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
Fusion Market Research (FMR) has surveyed the AR and VR Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global AR and VR Gaming Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global AR and VR Gaming Market Segment Percentages, by Type, 2022 (%)
Gaming Console
PC/ Desktop
Smartphone
Global AR and VR Gaming Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global AR and VR Gaming Market Segment Percentages, by Application, 2022 (%)
Kids
Adults
Global AR and VR Gaming Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global AR and VR Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies AR and VR Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies AR and VR Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Owlchemy Labs
Luden.io
OZWE Games
Ubisoft
Force Field
Antler Interactive
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Epic Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Microsoft
Adult Swim
Capcom
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR and VR Gaming, market overview.
Chapter 2: Global AR and VR Gaming market size in revenue.
Chapter 3: Detailed analysis of AR and VR Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR and VR Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

Free Sample Reports

1 Introduction to Research & Analysis Reports
1.1 AR and VR Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR and VR Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR and VR Gaming Overall Market Size
2.1 Global AR and VR Gaming Market Size: 2022 VS 2029
2.2 Global AR and VR Gaming Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top AR and VR Gaming Players in Global Market
3.2 Top Global AR and VR Gaming Companies Ranked by Revenue
3.3 Global AR and VR Gaming Revenue by Companies
3.4 Top 3 and Top 5 AR and VR Gaming Companies in Global Market, by Revenue in 2022
3.5 Global Companies AR and VR Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR and VR Gaming Players in Global Market
3.6.1 List of Global Tier 1 AR and VR Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 AR and VR Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global AR and VR Gaming Market Size Markets, 2022 & 2029
4.1.2 Gaming Console
4.1.3 PC/ Desktop
4.1.4 Smartphone
4.2 By Type - Global AR and VR Gaming Revenue & Forecasts
4.2.1 By Type - Global AR and VR Gaming Revenue, 2018-2023
4.2.2 By Type - Global AR and VR Gaming Revenue, 2024-2029
4.2.3 By Type - Global AR and VR Gaming Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global AR and VR Gaming Market Size, 2022 & 2029
5.1.2 Kids
5.1.3 Adults
5.2 By Application - Global AR and VR Gaming Revenue & Forecasts
5.2.1 By Application - Global AR and VR Gaming Revenue, 2018-2023
5.2.2 By Application - Global AR and VR Gaming Revenue, 2024-2029
5.2.3 By Application - Global AR and VR Gaming Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global AR and VR Gaming Market Size, 2022 & 2029
6.2 By Region - Global AR and VR Gaming Revenue & Forecasts
6.2.1 By Region - Global AR and VR Gaming Revenue, 2018-2023
6.2.2 By Region - Global AR and VR Gaming Revenue, 2024-2029
6.2.3 By Region - Global AR and VR Gaming Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America AR and VR Gaming Revenue, 2018-2029
6.3.2 US AR and VR Gaming Market Size, 2018-2029
6.3.3 Canada AR and VR Gaming Market Size, 2018-2029
6.3.4 Mexico AR and VR Gaming Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe AR and VR Gaming Revenue, 2018-2029
6.4.2 Germany AR and VR Gaming Market Size, 2018-2029
6.4.3 France AR and VR Gaming Market Size, 2018-2029
6.4.4 U.K. AR and VR Gaming Market Size, 2018-2029
6.4.5 Italy AR and VR Gaming Market Size, 2018-2029
6.4.6 Russia AR and VR Gaming Market Size, 2018-2029
6.4.7 Nordic Countries AR and VR Gaming Market Size, 2018-2029
6.4.8 Benelux AR and VR Gaming Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia AR and VR Gaming Revenue, 2018-2029
6.5.2 China AR and VR Gaming Market Size, 2018-2029
6.5.3 Japan AR and VR Gaming Market Size, 2018-2029
6.5.4 South Korea AR and VR Gaming Market Size, 2018-2029
6.5.5 Southeast Asia AR and VR Gaming Market Size, 2018-2029
6.5.6 India AR and VR Gaming Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America AR and VR Gaming Revenue, 2018-2029
6.6.2 Brazil AR and VR Gaming Market Size, 2018-2029
6.6.3 Argentina AR and VR Gaming Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa AR and VR Gaming Revenue, 2018-2029
6.7.2 Turkey AR and VR Gaming Market Size, 2018-2029
6.7.3 Israel AR and VR Gaming Market Size, 2018-2029
6.7.4 Saudi Arabia AR and VR Gaming Market Size, 2018-2029
6.7.5 UAE AR and VR Gaming Market Size, 2018-2029
7 AR and VR Gaming Companies Profiles
7.1 Owlchemy Labs
7.1.1 Owlchemy Labs Company Summary
7.1.2 Owlchemy Labs Business Overview
7.1.3 Owlchemy Labs AR and VR Gaming Major Product Offerings
7.1.4 Owlchemy Labs AR and VR Gaming Revenue in Global Market (2018-2023)
7.1.5 Owlchemy Labs Key News & Latest Developments
7.2 Luden.io
7.2.1 Luden.io Company Summary
7.2.2 Luden.io Business Overview
7.2.3 Luden.io AR and VR Gaming Major Product Offerings
7.2.4 Luden.io AR and VR Gaming Revenue in Global Market (2018-2023)
7.2.5 Luden.io Key News & Latest Developments
7.3 OZWE Games
7.3.1 OZWE Games Company Summary
7.3.2 OZWE Games Business Overview
7.3.3 OZWE Games AR and VR Gaming Major Product Offerings
7.3.4 OZWE Games AR and VR Gaming Revenue in Global Market (2018-2023)
7.3.5 OZWE Games Key News & Latest Developments
7.4 Ubisoft
7.4.1 Ubisoft Company Summary
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft AR and VR Gaming Major Product Offerings
7.4.4 Ubisoft AR and VR Gaming Revenue in Global Market (2018-2023)
7.4.5 Ubisoft Key News & Latest Developments
7.5 Force Field
7.5.1 Force Field Company Summary
7.5.2 Force Field Business Overview
7.5.3 Force Field AR and VR Gaming Major Product Offerings
7.5.4 Force Field AR and VR Gaming Revenue in Global Market (2018-2023)
7.5.5 Force Field Key News & Latest Developments
7.6 Antler Interactive
7.6.1 Antler Interactive Company Summary
7.6.2 Antler Interactive Business Overview
7.6.3 Antler Interactive AR and VR Gaming Major Product Offerings
7.6.4 Antler Interactive AR and VR Gaming Revenue in Global Market (2018-2023)
7.6.5 Antler Interactive Key News & Latest Developments
7.7 Survios
7.7.1 Survios Company Summary
7.7.2 Survios Business Overview
7.7.3 Survios AR and VR Gaming Major Product Offerings
7.7.4 Survios AR and VR Gaming Revenue in Global Market (2018-2023)
7.7.5 Survios Key News & Latest Developments
7.8 Vertigo Games
7.8.1 Vertigo Games Company Summary
7.8.2 Vertigo Games Business Overview
7.8.3 Vertigo Games AR and VR Gaming Major Product Offerings
7.8.4 Vertigo Games AR and VR Gaming Revenue in Global Market (2018-2023)
7.8.5 Vertigo Games Key News & Latest Developments
7.9 CCP Games
7.9.1 CCP Games Company Summary
7.9.2 CCP Games Business Overview
7.9.3 CCP Games AR and VR Gaming Major Product Offerings
7.9.4 CCP Games AR and VR Gaming Revenue in Global Market (2018-2023)
7.9.5 CCP Games Key News & Latest Developments
7.10 MAD Virtual Reality Studio
7.10.1 MAD Virtual Reality Studio Company Summary
7.10.2 MAD Virtual Reality Studio Business Overview
7.10.3 MAD Virtual Reality Studio AR and VR Gaming Major Product Offerings
7.10.4 MAD Virtual Reality Studio AR and VR Gaming Revenue in Global Market (2018-2023)
7.10.5 MAD Virtual Reality Studio Key News & Latest Developments
7.11 Maxint
7.11.1 Maxint Company Summary
7.11.2 Maxint Business Overview
7.11.3 Maxint AR and VR Gaming Major Product Offerings
7.11.4 Maxint AR and VR Gaming Revenue in Global Market (2018-2023)
7.11.5 Maxint Key News & Latest Developments
7.12 Spectral Illusions
7.12.1 Spectral Illusions Company Summary
7.12.2 Spectral Illusions Business Overview
7.12.3 Spectral Illusions AR and VR Gaming Major Product Offerings
7.12.4 Spectral Illusions AR and VR Gaming Revenue in Global Market (2018-2023)
7.12.5 Spectral Illusions Key News & Latest Developments
7.13 Croteam
7.13.1 Croteam Company Summary
7.13.2 Croteam Business Overview
7.13.3 Croteam AR and VR Gaming Major Product Offerings
7.13.4 Croteam AR and VR Gaming Revenue in Global Market (2018-2023)
7.13.5 Croteam Key News & Latest Developments
7.14 Beat Games
7.14.1 Beat Games Company Summary
7.14.2 Beat Games Business Overview
7.14.3 Beat Games AR and VR Gaming Major Product Offerings
7.14.4 Beat Games AR and VR Gaming Revenue in Global Market (2018-2023)
7.14.5 Beat Games Key News & Latest Developments
7.15 Epic Games
7.15.1 Epic Games Company Summary
7.15.2 Epic Games Business Overview
7.15.3 Epic Games AR and VR Gaming Major Product Offerings
7.15.4 Epic Games AR and VR Gaming Revenue in Global Market (2018-2023)
7.15.5 Epic Games Key News & Latest Developments
7.16 Bethesda Softworks
7.16.1 Bethesda Softworks Company Summary
7.16.2 Bethesda Softworks Business Overview
7.16.3 Bethesda Softworks AR and VR Gaming Major Product Offerings
7.16.4 Bethesda Softworks AR and VR Gaming Revenue in Global Market (2018-2023)
7.16.5 Bethesda Softworks Key News & Latest Developments
7.17 Orange Bridge Studios
7.17.1 Orange Bridge Studios Company Summary
7.17.2 Orange Bridge Studios Business Overview
7.17.3 Orange Bridge Studios AR and VR Gaming Major Product Offerings
7.17.4 Orange Bridge Studios AR and VR Gaming Revenue in Global Market (2018-2023)
7.17.5 Orange Bridge Studios Key News & Latest Developments
7.18 Polyarc
7.18.1 Polyarc Company Summary
7.18.2 Polyarc Business Overview
7.18.3 Polyarc AR and VR Gaming Major Product Offerings
7.18.4 Polyarc AR and VR Gaming Revenue in Global Market (2018-2023)
7.18.5 Polyarc Key News & Latest Developments
7.19 Frontier Developments
7.19.1 Frontier Developments Company Summary
7.19.2 Frontier Developments Business Overview
7.19.3 Frontier Developments AR and VR Gaming Major Product Offerings
7.19.4 Frontier Developments AR and VR Gaming Revenue in Global Market (2018-2023)
7.19.5 Frontier Developments Key News & Latest Developments
7.20 Puzzle video game
7.20.1 Puzzle video game Company Summary
7.20.2 Puzzle video game Business Overview
7.20.3 Puzzle video game AR and VR Gaming Major Product Offerings
7.20.4 Puzzle video game AR and VR Gaming Revenue in Global Market (2018-2023)
7.20.5 Puzzle video game Key News & Latest Developments
7.21 Microsoft
7.21.1 Microsoft Company Summary
7.21.2 Microsoft Business Overview
7.21.3 Microsoft AR and VR Gaming Major Product Offerings
7.21.4 Microsoft AR and VR Gaming Revenue in Global Market (2018-2023)
7.21.5 Microsoft Key News & Latest Developments
7.22 Adult Swim
7.22.1 Adult Swim Company Summary
7.22.2 Adult Swim Business Overview
7.22.3 Adult Swim AR and VR Gaming Major Product Offerings
7.22.4 Adult Swim AR and VR Gaming Revenue in Global Market (2018-2023)
7.22.5 Adult Swim Key News & Latest Developments
7.23 Capcom
7.23.1 Capcom Company Summary
7.23.2 Capcom Business Overview
7.23.3 Capcom AR and VR Gaming Major Product Offerings
7.23.4 Capcom AR and VR Gaming Revenue in Global Market (2018-2023)
7.23.5 Capcom Key News & Latest Developments
7.24 Bossa Studios
7.24.1 Bossa Studios Company Summary
7.24.2 Bossa Studios Business Overview
7.24.3 Bossa Studios AR and VR Gaming Major Product Offerings
7.24.4 Bossa Studios AR and VR Gaming Revenue in Global Market (2018-2023)
7.24.5 Bossa Studios Key News & Latest Developments
7.25 Stress Level Zero
7.25.1 Stress Level Zero Company Summary
7.25.2 Stress Level Zero Business Overview
7.25.3 Stress Level Zero AR and VR Gaming Major Product Offerings
7.25.4 Stress Level Zero AR and VR Gaming Revenue in Global Market (2018-2023)
7.25.5 Stress Level Zero Key News & Latest Developments
7.26 KUNOS-Simulazioni Srl
7.26.1 KUNOS-Simulazioni Srl Company Summary
7.26.2 KUNOS-Simulazioni Srl Business Overview
7.26.3 KUNOS-Simulazioni Srl AR and VR Gaming Major Product Offerings
7.26.4 KUNOS-Simulazioni Srl AR and VR Gaming Revenue in Global Market (2018-2023)
7.26.5 KUNOS-Simulazioni Srl Key News & Latest Developments
7.27 Sony
7.27.1 Sony Company Summary
7.27.2 Sony Business Overview
7.27.3 Sony AR and VR Gaming Major Product Offerings
7.27.4 Sony AR and VR Gaming Revenue in Global Market (2018-2023)
7.27.5 Sony Key News & Latest Developments
7.28 Playful Corp.
7.28.1 Playful Corp. Company Summary
7.28.2 Playful Corp. Business Overview
7.28.3 Playful Corp. AR and VR Gaming Major Product Offerings
7.28.4 Playful Corp. AR and VR Gaming Revenue in Global Market (2018-2023)
7.28.5 Playful Corp. Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer



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Q. What is the scope of the report?

This market study covers the global and regional market with an
in-depth analysis of the overall growth prospects in the market.
Furthermore, it sheds light on the comprehensive competitive landscape
of the global market. The report further offers a dashboard overview of
leading companies encompassing their successful marketing strategies,
market contribution, recent developments in both historic and present
contexts.


Q. What are the key segments in the market?

  • By product type
  • By End User/Applications
  • By Regions


Q. Which market dynamics affect the business?

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.



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